Virtual
Architect
I'm Dean. A technical Game Designer crafting immersive multiplayer systems and high-fidelity XR experiences.
Game Design
Mechanics & Loops
Engineering
Unity & Netcode
3D Art
Assets & Environs
Latest Ship
/ 01 FeaturedQuickball
A high-velocity multiplayer sports game designed for competitive play. Created with a focus on zero-latency feel using Unity NGO for frame-perfect physics synchronization.
Lab Archive
/ 10 PrototypesDrone Simulator
FPV drone simulator for urban warfare combat training. Simulated targets and military scenarios.
Replay VR
Multiplayer VR football analysis tool. Replay matches in 3D using real positional data with slow-mo and drawing tools.
1v1 Arena
Compact arena shooter focusing on tight player controller feel and lag compensation.
The Core
Volumetric lighting and post-processing HDRP study. 2-week technical sprint.
Locomotion
Custom 3rd person controller with fluid states in a stylized setting.
Infiltration
Atmospheric stealth game. Photography mechanic in a destroyed reactor.
Crossroads
Optimization puzzle game. Designed A* pathfinding variants to simulate traffic logic.
3D Models
/ SketchfabReady to build?
I'm based in Germany and open to new opportunities in game design and XR development. Let's create something extraordinary.