GAME DESIGN
DEAN VAN UDEN // UNITY DEVELOPER
MULTIPLAYER ARCHITECT & XR SPECIALIST
QUICKBALL
Quickball is a fast-paced multiplayer sports game. My main focus was on the movement mechanics and the competitive feel. I wanted players to have full control at high speeds. For the networking, I used Unity's Netcode for GameObjects (NGO) to keep the physics synced up perfectly between players.
DEAN VAN UDEN
I am Dean van Uden, a Game Designer based in Germany. I enjoy the technical side of things just as much as the creative side. My goal is simple: make games that feel responsive and fun to play. I've worked on VR apps at Toster Software and I'm always messing around with new tech in Unity and Unreal.
ARCHIVES
Total: 8 Files
XR LIGHTING
Multiplayer VR app for real-time client lighting configuration. Includes SQL export pipelines.
> ACCESS_LOGSWHITELIGHT TOUR
Interactive facility tour demonstrating production pipelines. High-fidelity visuals for B2B showcase.
> ACCESS_LOGSXR COLOCATION
Shared XR experience allowing multiple users to interact with virtual objects in the same physical space. Exploring the future of collaborative AR/VR.
> ACCESS_LOGS1v1 ARENA
Compact arena shooter focusing on tight player controller feel and lag compensation.
// INTERNAL_PROTOTYPETHE CORE
Volumetric lighting and post-processing study. Created in a 2-week sprint to master HDRP pipeline.
// INTERNAL_PROTOTYPE3RD PERSON CONTROLLER
Custom 3rd person movement controller featuring fluid locomotion states, implemented within a stylized Japanese environment.
// PROTOTYPEREACTOR INFILTRATION
Atmospheric stealth game. You play as a photographer infiltrating a destroyed nuclear reactor to document government cover-ups.
// PROTOTYPECROSSROADS
Optimization puzzle game. Designed A* pathfinding variants to simulate traffic flow logic.