GAME DESIGN

DEAN VAN UDEN // UNITY DEVELOPER
MULTIPLAYER ARCHITECT & XR SPECIALIST

PRIORITY_ASSET

QUICKBALL

[ STATUS: LIVE ] [ ENGINE: UNITY ] [ NETCODE: NGO ]

Quickball is a fast-paced multiplayer sports game. My main focus was on the movement mechanics and the competitive feel. I wanted players to have full control at high speeds. For the networking, I used Unity's Netcode for GameObjects (NGO) to keep the physics synced up perfectly between players.

SOLO_DEV
PHYSICS_SYNC
STEAM_API
REC
Dean
ABOUT PROFILE

DEAN VAN UDEN

MASTER_OF_ARTS // GAME_DESIGN

I am Dean van Uden, a Game Designer based in Germany. I enjoy the technical side of things just as much as the creative side. My goal is simple: make games that feel responsive and fun to play. I've worked on VR apps at Toster Software and I'm always messing around with new tech in Unity and Unreal.

4+
YEARS_EXP
XR
SPECIALIZATION
NL/EN
LANGUAGES
DE
LOCATION

ARCHIVES

PROTOTYPES && EXPERIMENTS
VR_CONFIGURATOR

XR LIGHTING

Multiplayer VR app for real-time client lighting configuration. Includes SQL export pipelines.

> ACCESS_LOGS
VISUALIZATION

WHITELIGHT TOUR

Interactive facility tour demonstrating production pipelines. High-fidelity visuals for B2B showcase.

> ACCESS_LOGS
XR_MULTIPLAYER

XR COLOCATION

Shared XR experience allowing multiple users to interact with virtual objects in the same physical space. Exploring the future of collaborative AR/VR.

> ACCESS_LOGS
COMBAT_SIM

1v1 ARENA

Compact arena shooter focusing on tight player controller feel and lag compensation.

// INTERNAL_PROTOTYPE
TECH_ART

THE CORE

Volumetric lighting and post-processing study. Created in a 2-week sprint to master HDRP pipeline.

// INTERNAL_PROTOTYPE
MOVEMENT_SYSTEM

3RD PERSON CONTROLLER

Custom 3rd person movement controller featuring fluid locomotion states, implemented within a stylized Japanese environment.

// PROTOTYPE
LEVEL_DESIGN

REACTOR INFILTRATION

Atmospheric stealth game. You play as a photographer infiltrating a destroyed nuclear reactor to document government cover-ups.

// PROTOTYPE
LOGIC_PUZZLE

CROSSROADS

Optimization puzzle game. Designed A* pathfinding variants to simulate traffic flow logic.

Unity C# AI

3D ASSETS

MODELING && TEXTURING